var camera1 : Camera;
var camera2 : Camera;

static var startCamera : int;
startCamera	= 1;

function Start()
{
	camera1.enabled = true;
	camera2.enabled = false;
	
	startCamera = 1;
//	Debug.Log("Start with Camera 1");
}

function Update()
{
	// Check for user input to change view camera
	if(Input.GetKeyDown("c") && (startCamera == 1))
	{
		startCamera = 2;
		camera1.enabled = false;
		camera2.enabled = true;
//		Debug.Log("Change to Camera 2");
	}
	if(Input.GetKeyDown("z") && (startCamera == 2))
	{
		startCamera = 1;
		camera1.enabled = true;
		camera2.enabled = false;
//		Debug.Log("Change to Camera 1");
	}
}